How can I use it?
You can edit in the browser before you save it as a PDF or after, using a PDF editor, it detects every field that you can edit in the browser, but it is less pretty to use a PDF editor.
Saving as PDF
Delete anything you don’t want to be permanently on it, use CTRL+P and select save it as a PDF, save.
Depending on the browser, it will say save it as a PDF or print it as a PDF, either will save it as a PDF.
Delete anything you don’t want to be permanently on it, use CTRL+P and select your printer, print.
Also, make sure that headers and footers are toggled off for printing.
1. Writing prompt/ideas for characters
2. Making a first level character and you want to have everything already input
3. DM’s making new characters for their PC’s to interact with and have them documented
4. Use it to merely copy your character onto paper with, if you need something to erase by hand
It should automatically adjust very well to any screen size.
The only thing I added outside of the PHB was 2 Cleric domains to balance it out statistically by the builds.
There are three builds in here for clerics, dex, wis, and str-focused. Each has 3 domains inside of it that are possible.
I added death and arcana to make it so all had 3 each, so it was statistically as likely to get any of them.
Other than those two domains, everything in this generator is vanilla 5e.
How does it work?
The logical version builds a character that is cohesive together, based on your stats, if anything can be random in this version and still make sense, it is.
The COMPLETELY random version of the generator. Every element inside of this version is random.
You are able to choose from various options like race, class, background, and alignment to accommodate any specific game setting, but I would suggest using all random for a truly random experience.
Deciding what to pick
After the stats and race are generated, the generator decides how to fill in the rest based on just those two at the start.
It goes down a flowchart of possible classes based on the stats, and picks the best one from the stats given, after racial bonuses.
It shouldn’t give you a class that doesn’t fit a build, if a character doesn’t have a clear build for a class, it gets replaced.
After that it is really just more of the same logic, it takes all the information given to it before the present step and decides.
For example, if you have higher dexterity than strength, it’ll give you a dextrous weapon if your class starting equipment allows it.
Bugs / Suggestions
There should be no errors, visual bugs, or technical errors, if there is contact me.
If you think there is something I could do to make it better, feel free to contact me as well.
There is no harm in making a suggestion.
Tweet me @LeviBlodgett or email me at Levi_Blodgett@outlook.com.
How does each compare mathematically?
All 3 versus one other
Here are the facts:
Statistically, rolling gives you an average of the highest stats, with the highest ceiling.
Standard array has the lowest risk and most consistency.
Point buy is the best for the consistent optimization some players seek.
(Although this generator has 65 combinations for in random order, so not all combinations are necessarily optimal)
Stat total averages:
Rolling for stats total stats = 73.47 average
Standard array total stats = 72 average
Point buy total stats = 72.32 average
Source to dice math
If I’m rolling 4d6 and taking the highest 3, then the average is 12.24.
Total stat score = (12.245 * 6) = 73.47
If I’m taking the standard array, then the average is 12.
Total stat score = ((15 + 14 + 13 + 12 + 10 + 8)/6) = 72
Source to complete list of point buy options.
If I’m taking point buy system, there are 65 possible combinations, and I calculated the average below.
Total stat score = ((65 combinations added together)/65) = 72.32
((69 + 70(2) + 71(15) + 72(17) + 73(20) + 74(7) + 75(3)) / 65) = 72.3231
Калькулятор сложности боевой сцены D&D 5
Калькулятор сложности боевой сцены
Сложность боевой сцены базируется на количестве и уровне игровых персонажей и их противников. Данный раздел предназначен для подсчета сложности боя и подбора противников. Механики расчетов подробно описаны с статье «Сложность боевой сцены».
Пороговые значения для группы
Параметры боевой сцены
1. Введите количество игроков и уровень их персонажей. Если уровни персонажей отличаются, повторите операцию несколько раз.
2. При добавлении персонажей начнут обновляться пороговые значения сложности и параметры боевой сцены, зависящие от размера отряда, а так же рекомендуемые противники.
3. Добавляя персонажей мастера, можно выбрать из выпадающего списка монстра из бестиария, тогда его показатель опасности автоматически подставится в форму добавления. Остается только добавить количество монстров. Если среди противников разные монстры, то операцию надо повторить несколько раз.
4. На этом этапе появится множитель сложности, зависящий от количества монстров и сложность боевой сцены учитывая все множители сложности.
Если добавлены игровые персонажи, то выделится текущее пороговое значение сложности боевой сцены для группы игроков.
5. Помните, что если в группе монстров есть слабые, сильно отстающие от среднего уровня монстры, они сильно испортят статистику боя и их лучше не учитывать при создании боевой сцены.
Например если у вас в бою участвует Химера с ПО 6 и 5 Гоблинов с ПО 1/4, то гоблинов лучше не учитывать, так как они усложнят бой по статистике в 2 раза а по факту вряд ли что-то смогут противопоставить персонажам, сражающимся с сильной и опасной химерой.
Каждый мастер сам определяет, каких монстров не учитывать в боевой сцене.
D&D Лига Авантюристов
D&D Adventurers League — Организованная кампания D&D 5e
Подборка random генераторов для D&D
Random Map Generators (Cave, Dungeon, Wilderness)
Random Dungeon Map Creator: Choose either a Wandering Line Style Dungeon Map or a Random Room Style Dungeon Map. Both allow you to choose Map Size, Room Density, and Background. Wandering Line Style lets you set a maximum room size width and height, change the tile set, and adjust the Randomness from None, Some to Lots. Random Room Style lets you change the Room Density from Lowest to Highest, and choose either Classic or Ruins Room Set. This Creator LACKS a monster/encounter/traps generator component the Donjon Dungeon Generators below have.
Donjon Random Dungeon Generators: There are too many settings you can choose from to list here. The BEST thing about these generators is all BUT the Fantasy Random Dungeon Generator POPULATE the Dungeon Randomly! It’s a really impressive process of random monsters, wandering monsters, traps, room descriptions and more. If you want a random dungeon to populate yourself then use the Donjon Fantasy one or the Gozzy’s one above. To have a random dungeon completely ready to go with encounters and everything just choose the one that goes with your system below:
Curufea’s Random Cave map generator: This might be my new favorite cave generator. The maps looks really good, colored, with variations and they even include extra items like furnishings, lighting, vegetation, water, ladders, and different elevations.
Random Cave Map Creator: My favorite Cave, Cavern, Underground Map Generator. Donjon’s below is good too.
Donjon Random Cavern Generator: I still like the Gozzy’s Cave Map Generator above, but this one by Donjon is really cool too. One of the best features is the “Player Map” option. By default this Cavern/Cave Map Generator places numbers in sections for the DM to track encounters, the Player Map prints without these. Options are: Map Style, Grid (None, Square, Hex, VerHex) Cave/Cavern Size (Fine to Colossal, and there’s a Custom Size option to type in as many Rows & Columns you want). They call it Peripheral Egress, but this means how many entrances or exits you want for the cave complex.
Donjon D20 D&D 3.0/3.5 Random NPC Generator: Choose Gender, Race, Class and Culture, this generator creates 10 NPCs with Name, Gender, Race, Class (Fighter, Monk, Wizard, etc…), their Alignment, Base Stats (Str, Dex, …) a brief physical description and even a sentence of their motivation.
NPC Birthing Sacs: This is a super weird name, but it’s a really useful generator for creating Non-Player Character with Backgrounds, Names, Motivations, Quirks, Race, Gender, Demeanour, Appearance and more.
Rabble Generator: Again, a weird name, but incredibly useful for rolling up many NPCs at once. Just type the number of NPCs you want to generate and it spits out names, brief descriptions, appearance and hit points. This is great for populating a business, tavern, inn, or anywhere you need quick access to several random people.
Shop / Business Generators
Donjon D&D 3.0/3.5 Magic Shop Generator: Choose the Location ranging from Thorp, to Small City all the way up to Metropolis. Then choose the type: Weaponsmith, Trader, Armorer, Alchemist, Scribe, or Wandwright. This gives you the name of the shop, the Location, Description, details about the SHopkeeper and the Items available in the shop including their name, price, enhancements and brief description.
Donjon Random Inn / Tavern Generator: Choose from Poor, Common or Good Inn and whether the Patrons are Adventurers or Townsfolk. You’re given a Location, Description of the Inn, the name and info about the Innkeeper, a Menu, NPC Patrons and a list of Rumors.
Random Encounter Generators
Donjon d20 Random Encounter Generator: Choose the Encounter Level, Plane (Prime Material, Abyssal, or Infernal), Climate and Terrain. Their encounter creator also includes the Actual Encounter Level (EL) and an Experience Point (XP) Calculator based on the number of Player Characters (PCs), and their Levels.
Donjon Pathfinder Random Encounter Generator: Choose the Pathfinder Encounter Level, Plane, Climate (Cold, Temperate, Warm) and Terrain (Aquatic, Desert, Forest, Hill, Marsh, Mountain, Plain, Underground). Their Pathfinder encounter creator also includes the Actual Encounter Level (EL) and a Pathfinder Experience Point (XP) Calculator based on the number of Player Characters (PCs), and their Levels.
Donjon D&D 4th Edition (4E) Random Encounter Generator: Choose the 4th Edition Encounter Level, Plane (Mortal World, Abyss, Astral Sea, Elemental Chaos, Feywild, Nine Hells, Shadowfell), Climate and Terrain. Their encounter creator also includes the Actual Encounter Level (EL) and an Experience Point (XP) Calculator based on the number of 4th Edition Player Characters (PCs), and their Levels.
Donjon D&D 5th Edition (5E) Random Encounter Generator: Choose the Encounter Level, Number of 5th Edition (5E) PC’s, the Encounter Difficult Level (Any, Easy, Medium, Hard or Deadly) and the Environment (Too many to list!). The Generator will spit ou ten 5E Encounters to choose from, including the 5th Edition Experience Point total based on the Player Characters you input.
Donjon Fantasy Random Encounter Generator: This is a system agnostic (any fantasy role playing game) generator. There are no game stats, just encounters you can use. Choose random encounters In a Dungeon, on the Road, at Sea, in the Wilderness or in Town.
Text Based Random Dungeon Adventure Generator: This creates a dungeon with only text and no map, but it’s detailed and is a great way to get inspiration for a Narrator / Dungeon Master.
Donjon Trap Random Generator: Creates the trap’s name, challenge rating (CR) which you can adjust from CR 1 to CR 20, the trigger type, its reset, the effect/damage including Difficulty Class (DC) levels for any saves pertaining to the trap and Search / Disable Device DCs.
Random Weather Generator
Donjon Random Weather Generator: Climate, Season and Supernatural effect selections gives you a Description, Temperature, High and Low temperatures then Wind Force and Wind Speed.
Choose Your Own Generator: I have no idea what you would use this for, but I didn’t want to omit it unless it was helpful for someone. The page provides you with blank tables you can fill with any entries, turning them into a personal random generator. Results are generated right on the page. You can save the generator as a link for random result each time you click it. All the information that makes up the generator is contained within the link, so it can be used even when you’re offline provided you can access your bookmarks, works on phones and tablets, and can be embedded into your blog posts. Community List of Random Generators created using the Choose your Own Generator
The Best DnD Generators from Around the Web
Why make everything from scratch when these DnD generators can help you with the heavy lifting? We’ve collected map generators, dungeon generators, NPC generators, and more all in one place. These represent some of the best and most recommended DnD 5e generators out there, but if we’ve missed any let us know.
Sometimes you need a map on the fly. These map generators will get you what you need right away. You can make a medieval fantasy city with amazing towns, cities, and continents in no time at all. Try out all these different map generators and put them to good use!
Medieval Fantasy City Generator
A great tool for cities and towns
Azgaar’s Fantasy Map Generator
Roll For Fantasy
A random world map generator with full continent creation
Random fantasy tile based settlements
Players are always looking for good loot. These treasure generators will get you everything you need, from standard loot generation to complex magic items. These tools contain everything you need to fill your dungeons, monsters, and castles with fantastic fantasy treasure.
5e random treasure
Redkat’s 5e Tools
5e random treasure
5e random treasure generator with persistent tabs
Mithril And Mages
5e treasure generator
3.5e treasure generator
Site of Many Things
A random magic Item generator
Loot rewards by CR
d20 SRD Treasure
d20 random treasure generator
While you can certainly craft a dungeon by hand, dungeon generators make it easy to have a quick pickup game of DnD. These dungeon generators will give you maps that range from small and simple dungeons all the way to massive multi-session mega dungeons.
5e random dungeon generator
Dungeon Room Generator
Random descriptions of rooms
Auto Roll Tables
Dungeon generator for flavor
Generate high resolution dungeons
Dungeon map generator
When planning encounters, these encounter generators can help you calculate the perfect session. Not only are they great for inspiration, these tools help you balance CR, calculate EXP, and plan ahead. Encounter generators aren’t just for the lazy DM; they’re a time saver that can help you take your encounters to the next level.
Orc Pub 2
5e encounter builder
Kobold Fight Club
Create encounters by monster, CR, and more
Goblinist RPG tools
5e random encounter generator
If you have writer’s block, you’ve come to right place. Story generators give you a solid framework of ideas to get your stories going. Nothing that comes out of a generator is a perfect masterpiece, but the inspiration these provide can help you come up with new plot hooks, ties, and stories for you game.
Auto Roll Tables
Create different settlements with added flavor
Random plots, NPCs, treasure, and more.
Redkat’s 5e Tools
Random quest plot hooks
Create flavor for settlements
You never know when you’re suddenly going to need a new NPC, so we’ve assembled the best tools around to help you create characters, NPCs, and keep track of them all. No matter what kind of character you need to make, the NPC generators will help you build a character with more than just base stats. Roll up a new NPC today and see just how good these tools can be.
Detailed stats and descriptions of randomly generated NPCs
5e NPC generator with templated combat stat blocks
NPC collection with descriptions and portraits